AI Insights · Timothy · October 2022
Top 5 3D Anime Games in Israel Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 3D anime games in Israel for Q3 2022, including insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 3D anime games on the unified platform in Israel showed varied performance metrics. Here, we break down the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
DRAGON BALL LEGENDS
Throughout Q3 2022, weekly revenue for DRAGON BALL LEGENDS fluctuated, peaking at approximately $32.6K in mid-July and then experiencing a decline, ending the quarter at around $12.7K. Weekly downloads ranged from 1.2K to 3K, with a notable increase at the end of August. Active user numbers were relatively stable, starting at 21.5K and reaching a high of 25.7K at the end of August before closing the quarter at 22.8K.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch saw significant revenue spikes, particularly in mid-July with $43K and late September with $30.2K. Weekly downloads remained relatively consistent, mostly around 1K-1.4K, with a slight uptick at the end of August. Active user counts stayed between 20K and 22.8K throughout the quarter, demonstrating steady engagement.
SAKURA School Simulator
Weekly downloads for SAKURA School Simulator showed a downward trend, starting at 924 and dropping to 522 by the end of September. Active users varied, beginning at 7.9K and decreasing slightly to 6.7K. Notably, this game did not generate any revenue during the quarter.
ONE PIECE Bounty Rush
ONE PIECE Bounty Rush experienced steady revenue growth early in the quarter, peaking at $7.6K in late August before tapering off to $2.3K by late September. Downloads also showed a peak in early August at 1.7K before stabilizing around 700. Active users ranged from 5.5K to 6.9K, maintaining a steady user base.
Tower of Fantasy
Tower of Fantasy, which launched in August 2022, saw its highest weekly downloads at 4.6K in the launch week, subsequently dropping to 378 by the end of September. Revenue reached its peak at $14K in the second week post-launch but declined to $1.7K by the end of the quarter. Active users started at 3.5K, with a gradual decline to 1.3K by late September.
For more detailed insights and data, visit Sensor Tower.